The Walking Dead (2010)
Lögreglumaðurinn Rick Grimes fer fyrir hópi eftirlifenda, í heimi þar sem uppvakningar hafa tekið völdin og ráfa um götur í leit að fólki til að drepa.
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Sheriff's deputy Rick Grimes awakens from a coma to find a post-apocalyptic world dominated by flesh-eating zombies. He sets out to find his family and encounters many other survivors along the way.
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11 þáttaraðir · 170 þættir
1Acheron (1)
Daryl leads a mission team to scavenge the military base he discovered. Maggie tells her story, prompting a new mission for survival that only Negan can lead. Eugene and his group go through assessment by the Commonwealth's paramilitary police.
2Acheron (2)
Maggie's mission takes the team through a subway tunnel, challenged by lurking walkers and a recalcitrant Negan. With Eugene's group, Yumiko seeks answers about her brother and demands expedited processing into the Commonwealth.
3Hunted
Maggie's mission team gets separated and hunted by the Reapers. Carol, Rosita, Magna, and Kelly attempt to catch horses for Alexandria. Judith, R.J., Hershel, and Gracie cope with their parents going away.
4Rendition
Daryl and Dog get captured by the Reapers. Taken to the Meridian, they reconnect with a familiar figure from their past.
5Out of the Ashes
Aaron, Carol, Lydia, and Jerry go to the Hilltop ruins for blacksmith tools and nearby game; Eugene's group goes through orientation at the Commonwealth; Maggie and Negan trudge through the woods; Judith and the kids clash with teenagers.
6On the Inside
Connie and Virgil hide in a house; Pope tests Daryl's loyalty; Kelly searches for Connie.
7Promises Broken
Maggie learns a survival tactic from Negan; Eugene's group clears walkers; Daryl hunts with Leah.
8For Blood
The Reapers defend Meridian from a herd; Alexandrians protect themselves from walkers in a storm.
9No Other Way
Hellfire rains down on those at Meridian as every fight with the Reapers proves to be a brutal battle. At home in Alexandria, the violent rainstorm rages on as walkers continue to pour in, threatening everyone’s safety, including Judith and Gracie.
10New Haunts
The heroes experience Halloween in the Commonwealth; Daryl and Rosita undergo military training led by Mercer; Carol investigates Ezekiel's medical condition.
11Rogue Element
Eugene looks for Stephanie; Connie investigates a story on Trooper Davis; Carol helps Hornsby.
12The Lucky Ones
Aaron and Maggie meet Governor Pamela Milton as she tours Alexandria, Oceanside and Hilltop. Ezekiel finds himself lucky during a routine checkup. Eugene processes Max's story.
13Warlords
Maggie, Lydia and Elijah help a stranger from another community.
14The Rotten Core
Maggie, Lydia, and Elijah help Aaron and Gabriel on a rescue mission. In the chaos, Negan finds himself watching over Hershel. Sebastian coerces Daryl and Rosita into pulling a heist.
15Trust
Hornsby inspects the human carnage piled up at the Riverbend Apartment Complex. He knows it doesn't add up and he's determined to prove it one way or another. Taking things into their own hands, Daryl, Gabriel, Aaron, and Maggie try to stay one step ahead of him. As secrets are revealed, boundaries are pushed and an unexpected new job is offered. Ezekiel, too, has a secret of his own; one he hopes to share with Carol. Hornsby marches Daryl and troops to confront Maggie at Hilltop. Rosita investigates the Miltons.
16Acts of God
Our heroes are trapped in situations beyond their control. Everyone they’ve worked so hard to protect is at risk as danger baits them at every turn. All is at stake. Now, they must decide who and what are worth saving. Each decision comes with its own deadly ramifications. Meanwhile, Eugene and Max’s relationship deepens, but so does the trouble that is brewing inside the Commonwealth.
17Lockdown
Daryl and Negan rush to the Commonwealth to stop Hornsby from going after their families. Pamela deals with protestors demanding justice for Sebastian's crimes. Mercer needs Rosita's help to fight a swarm.
18A New Deal
Carol makes a deal with Pamela to wipe the slate clean on behalf of her friends. Aaron, Jerry, Lydia and Elijah get on the road to Oceanside to fill them in on a plan. The Commonwealth celebrates Founders Day.
19Variant
Eugene goes on the run, and Mercer is tasked to find him; Aaron's group faces a complication on the road.
21Outpost 22
Separated from their children, Maggie, Gabriel, and Rosita track a military convoy to a mysterious destination. Ezekiel, Kelly, Negan, and Annie find themselves at a work site. Daryl and Carol follow a train that has taken Connie aboard.
22Faith
Ezekiel and Negan team up to lead a clandestine labor revolt against the warden. Aaron, Jerry, Lydia, and Elijah catch up with Luke and Jules fleeing Oceanside. Eugene stands trial with Yumiko as his defense attorney.
23Family
The Alexandrians and the prisoners head back to the Commonwealth to confront Pamela Milton. Meanwhile, a swarm approaches the city.
24Rest in Peace
Daryl and Carol rush Judith to the hospital; Rosita, Eugene, and Gabriel search for Coco; Maggie and Negan take arms against Pamela; the heroes assemble for one last stand.
1Lines We Cross
The group in Oceanside continues to train in case the Whisperers return; tensions are high as the heroes struggle to hold onto their concept of civilization.
2We Are the End of the World
The origins of Alpha and Beta are revealed; Alpha attempts to toughen up Lydia as they prepare to walk with the dead; the Whisperers create their herds.
3Ghosts
The threat of the Whisperers return leads to paranoia sweeping over Alexandria; in the meantime, Carol battles with the need for revenge.
4Silence the Whisperers
Still paranoid Alexandrians get riled up over the Whisperers and take their fear out on Negan; back at Hilltop, the group deals with an unexpected safety issue.
5What It Always Is
Supplies go missing from Hilltop; Negan is idolized by an Alexandrian; Ezekiel holds a secret.
6Bonds
Carol and Daryl go on a mission together while Siddiq struggles to solve a mystery.
7Open Your Eyes
Carol pushes boundaries that make Daryl uneasy; Alpha and Beta have reservations about someone.
8The World Before
A fight causes tensions in Oceanside while the Alexandrians set out on a high-stakes mission.
9Squeeze
In the mid-season premiere, our group must figure out how to get out of a precarious situation.
10Stalker
Our group must defend Alexandria from a threatening outside force.
11Morning Star
The Whisperers are coming for Hilltop. After Daryl and Lydia's encounter with Alpha, the communities must decide whether to run or fight. Meanwhile, Eugene's communication with Stephanie gets complicated.
12Walk With Us
Negan helps the Whisperers and Alpha launch an attack against the Hilltop.
13What We Become
Michonne takes Virgil back to his mysterious island to reunite with his family; in exchange, Virgil promises weapons that could change the tide of the Whisperer War.
14Look at the Flowers
Heroes and villains reckon with the aftermath of the Hilltop fire; Eugene takes a group on a journey to meet Stephanie, with the hopes of befriending another civilisation.
15The Tower
The communities prepare for the final battle of the Whisperers' War. Meanwhile, Eugene's group encounters Princess.
16A Certain Doom
The final battle against Beta and his allies is at its peak. Aaron and Alden find themselves in a predicament.
17Home Sweet Home
Maggie has returned with a story she is not ready to share, even when her past catches up to her. Negan’s safety is at stake again. Daryl and Maggie fight an unseen and unknown threat.
18Find Me
An adventure for Daryl and Carol turns sideways when they come across an old cabin. It takes Daryl back to the years when he left the group after Rick disappeared as he relives a time that only the apocalypse could manifest.
19One More
Gabriel and Aaron search for food and supplies to bring back to Alexandria. Small tragedies lead to bigger tragedies as faith is broken and optimism is fragmented when they are put to the ultimate test.
20Splinter
Eugene, Ezekiel, Yumiko and Princess are captured and separated. Princess struggles with memories of her traumatic past and tries to escape one way or another with the help of Ezekiel.
21Diverged
Daryl and Carol come to a fork in the road and head their separate ways. Each going into their own type of survival mode, the easiest of challenges become much harder. Will their individual journeys be the tipping point needed to mend their friendship, or is the distance between them permanent?
1A New Beginning
Rick and his group make a risky run into Washington, D.C. to search for artifacts they will need to build the civilization he and Carl envisioned.
2The Bridge
The communities join forces to restore a bridge that will facilitate communication and trade; someone is gravely injured at the construction site.
3Warning Signs
Rick's vision for the future is threatened by a mysterious disappearance that divides the work camp where the communities are building a bridge.
4The Obliged
Rick's vision of a civilized future is threatened by a sudden reckoning with past sins that remain unavenged and unforgiven.
5What Comes After
Rick is forced to face the past as he struggles to maintain the safety of the communities and protect the future he and Carl envisioned.
6Who Are You Now?
The Survivors encounter unfamiliar faces outside the safety of their community's walls and must decide whether or not this new group can be trusted.
7Stradivarius
Carol seeks out an old friend living alone in a wilderness teeming with walkers; survivors make the perilous trek to a new home.
8Evolution
A small rescue mission braves a dangerous herd in their hunt for a missing comrade, only to discover a surprising threat that could doom them all.
9Adaptation
The group unmasks a disturbing and dangerous new threat. An escaped captive revisits his past.
10Omega
A new arrival at the Hilltop opens up about the leader of a group of mask-wearing savages. A search party sets out on a daring mission to find two missing friends.
11Bounty
The savage group led by Alpha confronts the Hilltop in a harrowing attempt to retrieve her daughter; a supply run for the Kingdom turns into a dangerous quest.
12Guardians
While one community struggles to ease tensions that threaten to divide from within, the true nature of another group comes into focus; a mission to rescue a friend has deadly consequences.
13Chokepoint
Daryl's daring rescue mission forces Alpha to unleash a group of her own to retrieve what belongs to her, even if the price is paid in blood; the Kingdom's plans to reunite the communities are put in jeopardy.
14Scars
An outsider's arrival forces Alexandria to rehash devastating old wounds; eye-opening secrets from the past are revealed.
15The Calm Before
The fair at the Kingdom is underway, with all four communities coming together in celebration for the first time in years, while some pacts are renewed, other deals will come at a much steeper price.
16The Storm
In the aftermath of an overwhelming loss, the communities must brave a ferocious blizzard; as one group deals with an enemy from within, another is forced to make a life or death decision.
1Mercy
Rick and his group, along with the Kingdom and Hilltop, have banded together to bring the fight to Negan and the Saviors.
2The Damned
The plan involving Alexandrians, Kingdommers and Hilltoppers unfolds. As Rick continues to fight, he encounters a familiar face.
3Monsters
Conflict with the Saviors leads to unintended consequences for the Hilltop, the Kingdom, and Alexandria; morality proves tricky in wartime.
4Some Guy
A new weapon in the Savior arsenal proves to be a giant hurdle as fighting continues between Rick's forces and those of the Saviors.
5The Big Scary U
A close look at Negan and the lives of the Saviors during the conflict through a familiar set of eyes.
6The King, the Widow, and Rick
With things looking up for Rick and the group, an argument breaks out at the Hilltop; the consequences of the decision are life versus death.
7Time for After
Negan has to enlist the help of his lieutenants in solving a huge issue facing the Sanctuary.
9Honor
Rick faces new difficulties after a battle. Meanwhile, the fight continues in other communities as core members face hard decisions.
10The Lost and the Plunderers
Groups unite their forces and converge on the Hilltop; Aaron and Enid search for allies; Simon takes matters into his own hands.
11Dead or Alive Or
Daryl finds himself in bad company as his group heads to the Hilltop; Gabriel's faith gets tested.
12The Key
Hilltop's leadership faces a difficult dilemma after the arrival of unexpected visitors. Rick comes face to face with an adversary.
13Do Not Send Us Astray
Trouble arises when unexpected visitors arrive at the Hilltop and the community is thrust into action; heartbreaking discoveries are made.
14Still Gotta Mean Something
A Heaps prisoner makes a discovery; Carol searches for someone in the nearby forest; Rick and Morgan find themselves in the company of strangers.
15Worth
With the threat of the Saviors still looming, Aaron continues searching for allies. Daryl and Rosita take action and confront an old friend.
16Wrath
The communities join forces in the last stand against the Saviors as all-out war unfolds.
2The Well
For a number of familiar faces, a new, well-established community seems too good to be true.
3The Cell
A new group of survivors seem to have it all in their impressive community, however, there is a price.
4Service
While the remaining members of the group try to keep it together in Alexandria, they receive a sobering visit.
5Go Getters
Saddled with grief and surrounded by enemies, members of the group try to find safety at the Hilltop before it's too late.
6Swear
Someone stumbles upon a brand new society unlike anything seen before.
7Sing Me a Song
A deeper look at the Sanctuary and the world of the Saviors. Members of Alexandria look for supplies.
8Hearts Still Beating
Negan's unwelcome visit to Alexandria continues as other members scavenge for supplies and things quickly spin out of control.
9Rock in the Road
Rick and the group are led to a new community where they are introduced to its inhabitants and ruler. A familiar face resurfaces.
10New Best Friends
While searching for a missing Alexandrian, Rick and his group encounter a mysterious collective, its inhabitants unlike any they have come across.
11Hostiles and Calamities
An Alexandrian discovers they must navigate the mysterious, confusing and terrifying world within the Saviors' compound.
12Say Yes
The group scavenges for supplies; back in Alexandria, someone must make a morally challenging decision.
13Bury Me Here
Things do not go as planned when a group of Kingdommers delivers goods to the Saviors during a routine supply drop-off.
14The Other Side
The Saviors visit the Hilltop unexpectedly, surprising everyone, with plans of taking more than supplies.
15Something They Need
A group of Alexandrians embarks on a journey; one member of the group must make a heartbreaking decision.
16The First Day of the Rest of Your Life
The stakes continue to grow higher as paths cross. The group enacts an intricate plan.
1First Time Again
Rick and the group are still having trouble assimilating into Alexandria. Will a new threat bring them closer together or drive them further apart?
2JSS
When it appears that things are starting to normalize in the settlement, a new problem arises for the Alexandrians.
3Thank You
A return home doesn't go as expected.
5Now
Following a number of setbacks, the mood in Alexandria grows grim for the sheltered citizens.
6Always Accountable
Daryl, Abraham and Sasha encounter many obstacles and a new threat while trying to return to Alexandria.
7Heads Up
Alexandria is finally able to begin pulling itself back together; peace is embraced between the two groups.
8Start to Finish
After a few moments of peace, trouble finds its way to Alexandria again with a threat that may be too big to defeat.
9No Way Out
While trying to escape Alexandria, Rick and his group meet trouble when sudden noise draws walkers towards them with what could be fatal consequences.
10The Next World
A simple scavenging run proves to be more tricky, when the survivors are not the only ones after a goldmine of supplies.
11Knots Untie
After Rick comes to the realization that Alexandria might not be as safe as he thought, decisions must be made about where to go from here.
12Not Tomorrow Yet
Rick and the group realize the only way to maintain the peace of Alexandria is to fight a new enemy. This time, though, our group might be outmatched.
13The Same Boat
With no hope of safety in Alexandria, Rick and his band of survivors soon discover a larger world with new dangers and new opportunities.
14Twice As Far
Two separate groups leave Alexandria for supplies, and while both worry over the future of the community, they will face immediate danger.
15East
When someone goes missing in Alexandria, the community goes on alert, and search parties venture out.
16Last Day on Earth
To save one of their own, Rick's group must venture outside the walls; their experience changes their lives forever.
1No Sanctuary
We learn the true motives of the Terminans as Rick and the group find themselves in a vulnerable situation.
2Strangers
Rick leads a risky mission for a possible small reward when the supplies run low.
3Four Walls and a Roof
Rick and the others find themselves pitted against a group of nasty people.
4Slabtown
Things appear nice and safe, but there is a bit of a dark side for another group of survivors.
5Self Help
A new set of issues confront the group while on a mission.
6Consumed
Stakes are high when members of the group must go on a rescue mission in a familiar location.
7Crossed
Some members hold down the church while the others are on a rescue mission.
8Coda
Rick wants to find a peaceful agreement, but the enemies seem to prefer a more violent resolution.
10Them
The group feels beaten after living life on the road, but must continue to trudge along in spite of the changes they have incurred.
11The Distance
After withstanding a spectacular storm, Rick and the others meet what appears to be a friendly person, but find themselves mistrustful.
12Remember
The group has a difficult time molding to a new lifestyle, forcing them to consider whether they can be the people they once were.
13Forget
As Rick and the others continue to acclimate to their new surroundings, they consider a return to normalcy.
14Spend
While trying to secure a new home, Rick and his group face challenges, and question the utopia they find themselves in.
15Try
When life within the walls begins to mimic life outside, the group realizes that sheltered life may not be possible.
16Conquer
Daryl finds trouble while on a run; Rick and the group feel like outsiders in Alexandria, where trouble approaches the gates.
130 Days Without an Accident
Rick and the group are as close to an ideal life as possible at the prison.
2Infected
As the group faces a brand new enemy, Rick and the others must fight to protect the livelihood they worked so hard to create at the prison.
3Isolation
A group leaves the prison to search for supplies; the remaining members of the group deal with recent losses.
4Indifference
The supply mission faces hurdles; the situation at the prison worsens.
5Internment
Assorted enemies pressure Rick and the group. The survivors and the prison may reach a breaking point.
6Live Bait
Following his defeat at Woodbury, the Governor wanders aimlessly until he encounters a family in need.
7Dead Weight
Something new unfolds at a camp outside the prison. The addition of new members may threaten peace.
8Too Far Gone
After things begin to calm down at the prison, Rick and his group now face imminent danger and destruction. This time, they might not win.
9After
As Rick deals with old wounds, members of the prison have to come to terms with their new environment and ask themselves if survival alone is enough.
10Inmates
In the quest for stability and safety, the group faces many obstacles.
11Claimed
A number of immediate threats plague Rick. Group members deal with their past.
12Still
An enlightened mission springs from a request from one of the group members.
13Alone
One group finds a shelter; a group has a realization about protection.
14The Grove
After establishing a new shelter, the group considers things returning to the way they used to be.
15Us
Survivors rely on brutality and faith.
16A
Many paths collide; Rick faces sheer brutality; the group struggles to survive.
1Seed
With the world growing increasingly more dangerous and Lori’s pregnancy advancing, Rick discovers a potentially safe haven. But first he must secure the premises, pushing his group to its limit.
2Sick
After a traumatic event, a life hangs in the balance. Complicating matters, the group must also deal with a potential threat to their new surroundings.
3Walk with Me
Andrea and Michonne find a new community of survivors; a decision must be made.
4Killer Within
The group is severed, placing lives in jeopardy; Merle has a request for the Governor.
5Say the Word
Rick struggles after another loss; Michonne is suspicious of the Governor.
6Hounded
As Andrea grows closer to the Governor, Michonne makes a decision about Woodbury. Glenn and Maggie go on a run. Rick struggles.
7When the Dead Come Knocking
The governor seeks information; a new guest at the prison forces Rick's hand.
8Made to Suffer
Andrea steps up when the people of Woodbury are thrown into uncharted territory; a new threat arises at the prison.
9The Suicide King
After the invasion of Woodbury by Rick’s group, Daryl and Merle are captured by The Governor. Rick decides the fate of Tyreese’s group.
10Home
The group is preparing their next step. Rick goes in search of his lost friend and meanwhile, Daryl and Merle are wondering if they themselves made the right decisions. The governor of Woodbury tries to restore order in the town and is planning to punish the people responsible for the chaos.
12Clear
Since they are outgunned against the Governor's forces, Rick undertakes a mission to get more weapons.
13Arrow on the Doorpost
Rick and the Governor contemplate a peace treaty.
14Prey
The Governor chases a fleeing dissenter; while the Governor is gone, a traitor tries to sabotage his plans.
15This Sorrowful Life
Rick and the group are faced with a serious problem. If they want a truce with the Governor, they will have to make a huge sacrifice.
16Welcome to the Tombs
The Governor and Rick Grimes prepare for the oncoming war. Meanwhile, Andrea struggles to escape The Governor's own torture chamber.
1What Lies Ahead
Rick and the group leave Atlanta and encounter a threat on the highway the likes of which they've never seen. Elsewhere, the group search for a missing person.
2Bloodletting
Rick discovers a possible safe haven. Shane must go on a dangerous mission to get needed medical supplies.
3Save the Last One
The group desperately awaits Shane's return. Shane finds himself trapped in a school, surrounded by the undead. Daryl and Andrea search for someone in the woods.
4Cherokee Rose
Shane makes a deadly sacrifice which leads to unusual behavior and self-distancing. The rest of the group tries to hang on somewhere between living to die and dying to live.
5Chupacabra
Concerned for their safety, the group makes a plan – one that Hershel disagrees with adamantly. He makes it clear the group is fine to stay for now, but not indefinitely.
6Secrets
Secrets are told and secrets are revealed. Hershel refuses to acknowledge the world’s new reality. Andrea comes out of her shell. Everyone is becoming more and more aware that “everything is food for something.”
7Pretty Much Dead Already
Hershel sets a deadline. All secrets are out in the open. Glenn stands up for himself and Shane takes charge.
8Nebraska
Rick and the others try to restore order in the aftermath of a terrible discovery. Hershel takes up an old habit and disappears, Rick and Glenn must follow him into town.
9Triggerfinger
Rick, Hershel and Glen are trapped and fight to survive; Shane finds Lori in danger.
1018 Miles Out
Rick and Shane are in conflict over the fate of an outsider; Andrea helps Hershel's daughter face a crucial decision.
11Judge, Jury, Executioner
Rick sides with Shane causing Dale to worry that the group is losing its humanity; Carl's actions have unintended consequences.
12Better Angels
Someone dangerous may be loose near the farm; Rick, Shane, Daryl and Glenn keep the group safe.
13Beside the Dying Fire
Rick and Carl find the farm in jeopardy; the group is split up in the chaos; Rick's leadership is questioned.
1Days Gone Bye
Rick searches for his family after emerging from a coma into a world terrorized by the walking dead. Morgan and Duane, whom he meets along the way, help teach Rick the new rules for survival.
2Guts
Rick unknowingly causes a group of survivors to be trapped by walkers. The group dynamic devolves from accusations to violence, as Rick must confront an enemy far more dangerous than the undead.
3Tell It to the Frogs
After returning to the camp with the department store survivors and an emotional reunion with his wife and son, Rick decides to go against Shane's advice and go back to Atlanta for Merle Dixon and his dropped bag of guns accompanied by Merle's younger brother, Darryl Dixon, as well as Glenn and T-Dog.
4Vatos
Rick, Glenn, T-Dog, and Daryl move on after their grisly discovery to retrieve the guns when they encounter a group of scavengers who narrowly beat them to the catch. However, Glenn is kidnapped in the scuffle, which leads to a tense stand-off and a surprising discovery. Meanwhile, back at camp, the group has to handle a serious situation when Jim begins acting unhinged.
5Wildfire
Everyone deals with the fallout of the walker attack. Andrea has to come to grips with the fate of her sister, while Jim is found out to have been bitten. With the camp clearly no longer safe, a decision must made about the direction they are to take.
6TS-19
Rick and the group are allowed into the CDC by a strange doctor, but all is not what it seems in their newfound haven.
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