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1Forks Up
Jacopo is the new owner of the Swine & Slosh tavern, and after taking money from several elderly women as an investment, he has invited the very popular Forks Up! food review show to come grade the restaurant. Now Dwight must schmooze Nick Reeves, the host of Forks Up! to keep the Tavern from going under and keep the women from losing their money.
2The Clapper
When Gretta gives sanctuary to elven princess Pridwyn, Pridwyn decides she wants Dwight as her Champion. With the help of her butler, Pridwyn places Dwight under a spell to turn him into an elf Champion. Gretta must use all her wits if she’s to break the spell and keep her Champion where he’s meant to be.
3What's Amiss?
Deep in the forest of Woodside, Baldric and Hexela discover a stone soldier that leads them to a witch's lair. When they find the witch’s remains, Hexela contacts the witch’s spirit and uncovers a murder mystery. Meanwhile, Gretta receives a mysterious package. Unable to resist opening it, she instantly finds herself teleported onto a stormy ocean.
4Brodogg
Baldric's brother, Brodogg, drops by Gretta’s house unexpectedly and convinces Baldric to train him in magic. At the same time, Dwight and Gretta are at the mercy of their RealBaby parental-training dolls for a school project. During a sleepless night of fake baby watching, Gretta discovers Brodogg might have other motives for showing up.
5The Memory Thief Part 1
Dwight’s teacher appreciation brunch turns disastrous when a mysterious creature tears up the venue. But when Dwight and Gretta search for answers, they find all the witnesses are missing memories of that day. Zeke, the school reporter, may be Dwight and Gretta’s only hope for getting to the bottom of the mystery.
6The Memory Thief Part 2
Dwight and Gretta are struggling to piece together the appearance of a mysterious creature. But time is running out for them to solve the mystery. Mr. Hammond and Baldric are still missing, and Jacopo is down for the count. Can Dwight and Gretta stop the memory thief before more casualties occur?
7Flashback
Macklyn helps Dwight, Gretta, and Baldric find ingredients for a counter spell to stop the memory thief and pledges to bring reinforcements to aid in the fight. Dwight and Gretta are forced to confront their past together. Hexela returns with news about the stone soldiers and who is trying to bring them back.
8The Scrying Pool
Hammond and Ragana plot their next move to complete the Scrying Pool and kill Gretta and Baldric. Dwight and Gretta prepare for battle, restored memories from their pasts weighing heavily on their minds.
9Finale Part 1
Dwight in left reeling in the absence of the Rogemorians. But when he sees an emergency signal while on a field trip, he realizes his time with his friends may not be over. Yet danger is looming over Woodside: Ragana is still determined to raise an army of stone soldiers and build a new Rogemore in the 21st century. It’s up to Dwight to stop her.
10Finale Part 2
Baldric faces Ragana in an effort to save Hexela from her trap. Hammond hunts after Dwight and Gretta at Woodside High, and Dwight and Gretta are forced to make their final stand. Chlodwig gathers reinforcements, but will they make in in time? Or will Dwight and Woodside lose everything?
1Another Slice of Pilot
While waiting in line at a food truck, Prince Chlodwig "The Unstable" tells his story of what happened to him on the day the Champion Spell was broken.
2Guy Club
The Guy Club guys come back through a portal in Gretta’s fridge with some new members from the cosmos, but the fate of the world hangs on sending one of the new guys back home. Gretta and Baldric attend a parent teacher conference that confuses Gretta's history teacher.
3The Severians
Gretta is confronted by Militsa, a princess of the Severians who has set out to free her tribe from the rule of the Rogemorians. Gretta refuses Militsa’s request on the grounds of tradition. But after Militsa steals a Severian artifact from Gretta’s house, Dwight, Gretta, and Baldric search for the Severians to get answers.
4Kirk the Berserker
Gretta, Baldric, and Hexela help Dwight pick out a luck charm before he coaches a Woodside seniors’ dodgeball game, but when Dwight blows the Viking whistle he picked out, he conjures the ghost of a cursed Viking berserker who is invisible and inaudible to everyone but Dwight.
5Smooch
Dwight helps Hexela promote her salon on social media. But when a new magical lip-balm turns Gretta, Hexela, and Nana into goats, Dwight, Baldric, and Kirk the Berserker must turn to the infuriating Contrarian for a counterspell.
6The Draugar
On All Hallows’ Eve Dwight, Gretta, and Baldric enjoy the festivities at the Woodside High Halloween party. But when the authorities disturb the protections against evil Baldric put in place, a horde of the undead come in search of Gretta to settle old scores.
7Hansel and Gretta
Business is booming at Lotions and Potions, so Hexela hires Baldric to assist with customer support. Gretta is not happy with Baldric being gone all the time and decides to eat her feelings by partaking of the treats of Hansel the Baker. But Dwight is suspicious of Hansel.
8The Grim Reaper
Dwight and Gretta accidentally summon the Grim Reaper, who can’t return to his realm without taking a soul with him. Baldric stops by the Swine & Slosh Tavern to visit his brother on his way into town for the Mages Assembly.
9Biffels
Dwight, Gretta, and Baldric make Biffels (a Rogemorian cream puff) for Gretta’s cultural history presentation in Mr. Hammond’s class, but chaos ensues when they discover that the recipe is not scalable. Macklyn the Fox returns from his travels with grave news about a being known only as the memory thief.
10Four Weddings and a Health Code Violation
Agnet has survived her ordeal and stumbles across her lost love, Jacopo, still hiding from the Tovenars in a cave. Agnet pulls Dwight, Gretta, and Chlodwig into her scheme to get married the very next day. But throwing a wedding together in less than 24 hours is a challenge, especially when the wedding venue is the Swine & Slosh tavern, recently condemned by the health inspector.
1Wishy Washy Part 2
Ragana seeks refuge in the Witches Inn while imprisoning Dwight and casting a spell over him to attempt to get wishes out of the wish turtle. Hexela, Baldric, Gretta, and Chlodwig follow Ragana to the Wtiches Inn and hatch a plan to finish the witches brawl with Ragana to release Dwight.
2Glimpse
Dwight, Gretta, and Chlodwig get a shocking vision of their future. Gretta refuses to accept that future and makes plans for the three of them to avoid it. Hexela and Baldric take an inventory of Ragana's belongings and find way more than they can handle.
3Fancy Pants
While helping Gretta and Baldric do some Spring cleaning, Dwight finds an outlandish pair of pants that lead the wearer back to the lair of an ancient evil court Jester.
4Mirabel
Gretta refuses to attend the Woodside High Sweetheart's Dance for fear of it being ruined like her coming-of-age ball. Meanwhile, Baldric dives headfirst into party planning with the students of Woodside. But on the eve of the dance, an angry ghost with a grudge against Gretta makes its presence known.
5Just Desserts
A herald appears on Gretta's doorstep, inviting Dwight and Gretta to attend a medieval trial at the Swine & Slosh where the defendant is a cow accused of raucous behavior. Hexela and Baldric find themselves trapped by Madgie the Witch who won't leave Baldric alone until her offer is accepted.
6Lake Monster
Sightings of a large creature in Woodside Lake rouse the suspicions of Zack, the school newspaper editor. Dwight and Gretta are recruited to help, only to find out that the creature is Winnie the Wyvern with an urgent message for Dwight.
7A Bone to Pick
Dwight, Gretta, and Zeke investigate the dozens of mysterious holes that are being dug in Woodside for no apparent reason. Clues lead them to Mr. Dale, who is in shambles and about to crack. Hexela and Baldric track a Tovenar and learn that the end of the world is nigh. Dwight and Gretta go with Mr. Dale to the Swine & Slosh Tavern to retrace his steps.
8Sporg
Sir Aldred ambushes Baldric and Hexela and steals the most dangerous thing he could. Captured in the Basement of the Swine & Slosh, Dwight and Gretta are forced to watch Sir Aldred carry out his evil plan.
9Uncle Arnolf
Sir Aldred and Sporg find the reliquary of tovenar bones but hit a few snags along the way. Uncle Arnolf responds to Gretta's plea, agreeing to help her.And a reformed thief gives Dwight and Gretta the information they need to get ahead of the Tovenars.
10Dead Dead
Dwight, Gretta, Baldric, and Hexela face off with the Tovenars across a portal that exposes the Temple of Immortal Flame, the key to the Tovenars power. Sir Aldred and Sporg arrive with the bones of their fallen brethren, ready to resurrect an army of evil wizards.
1Champion Do-Over Pt. II
Sir Aldred, Baldric, and Gretta set off into the woods to uncover something lost in Gretta's castle; Dwight, Chlodwig, and Hexela discover that the group in Gretta's castle may be in mortal peril.
2Unlucky in Love
Dwight unknowingly moves a Kofewalt, unleashing a string of bad luck on himself; Gretta and Baldric try to help Dwight avoid his bad luck-induced disasters so that he can reconnect with a former crush.
3All Hail the Woodchuck
The Woodside basketball team inadvertently summons an ancient Highlander warrior; Gretta and Baldric must come to Dwight's aid as he has fallen ill and cannot perform his duties as Woody the Woodchuck.
4Alban Elfed Day
Dwight agrees to help Gretta host an ancient version of Thanksgiving; an infinity spell causes them to live the same day over and over until they accomplish everything correctly.
5Switcheroo
Due to a magical birthday tradition, Chlodwig and Dwight switch bodies for the day; Gretta and Baldric try to aide the body swapped heroes as they venture through their days as one another.
6Truthberry Cobbler
While on a camping trip together, Dwight, Gretta, Baldric, Hexela, and Chlodwig eat magical berries that compel them to tell the truth; Two handsome woodcutters are introduced to the candid group.
7The Queen Tree
When a rogue woodcutter starts chopping down trees in the forest, Gretta and her knights must track him down before he takes his axe to the Queen Tree. But stopping the killer isn't the only thing on Chlodwig's mind, and things only get worse for the team when he takes on the role of matchmaker.
8Invincible
A thief with an invincibility cloak comes back to finish a job he started 1000 years ago; Gretta, Baldric, and Dwight set out to find the Quiet Friars to discover the identity of the thief . . . and his target.
9Agnet
Chlodwig's stalker arrives in Woodside with the intention of winning his undying love; Gretta and Dwight get roped into helping Chlodwig avoid his persistent follower.
10Wishy Washy Pt. I
A member of Hexela's coven, Ragana, surprises her in Woodside; Baldric, Gretta, and Dwight are roped into the escalating rivalry between the two witches.
1Pilot
While exploring the woods outside his suburban town, Dwight, a 21st-century teen, accidentally awakens Gothic princess Gretta, along with her court magician Baldric and scores of medieval villains.
2Flip
Jacopo the Troubadour demands that Gretta relinquish her throne. Using his magical lute, he entrances the citizens of Woodside to do his bidding in his quest.
3Peanut
Dwight's community service project follows him home in the shape of an adorable puppy named Peanut. But Gretta and Baldric swear that the harmless puppy is something much more menacing.
4Lotions and Potions
A mysterious elderly woman has arrived in Woodside and kidnapped Gretta. Dwight, Baldric, and Chlodwig must discover the identity of the woman and figure out what she's plotting.
5Shackled
While trying to coordinate the annual Woodside Carnival, Dwight and Gretta are kidnapped by a group of bandits who shackle the two together. Literally inseparable, Dwight and Gretta must navigate their way through the carnival together.
6Lessons One Through Four
Baldric becomes possessed by an evil fairy with an aim to open a portal to the fairy realm. Dwight and Gretta must hunt for Fairy Baldric as he sets out on a quest to find four very specific items needed to open the portal.
7Winnie the Wyvern
Winnie, a nuisance from Gretta's past, reemerges. Dwight is immediately taken with the beautiful, but uncommunicative, woman and vows to help right the wrong from Winnie's past.
8Dragon
In an effort to fix Baldric's broken staff, Gretta and Dwight come face-to-face with the dragon guarding Gretta's castle and uncover a family secret in the process.
9Todd
An unfortunate love spell makes the seventh-grade paperboy, Todd, the object of Gretta's affection. Dwight and Baldric do what they can to help Gretta avoid embarrassment...and a restraining order.
10Champion Do-Over Pt. 1
A dashing and charismatic knight, Sir Aldred, enters the life of Gretta and Dwight with a plan to release Dwight from the bonds of the Champion Spell and take his place as Gretta's Champion.
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